#emc-devel | Logs for 2009-07-28

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[12:31:34] <CIA-2> EMC: 03bigjohnt 07master * r9bc7049619bd 10/docs/src/gcode/overview.lyx: Add info on max part program size
[12:33:42] <CIA-2> EMC: 03bigjohnt 07v2_3_branch * r6198101a0b5f 10/docs/src/gcode/overview.lyx: Add info on max part program size
[14:13:21] <alex_joni> hmm.. getting an odd error when loading an obj with vismach
[14:13:40] <alex_joni> http://pastebin.ca/1509996/
[14:14:10] <alex_joni> http://pastebin.ca/1509996 <-actually
[14:17:07] <alex_joni> jepler: maybe you can find 5 minutes to take a look at that later
[14:17:20] <alex_joni> * alex_joni is running home, so I'll be back in 30-90 minutes
[14:50:26] <SWPadnos_> SWPadnos_ is now known as SWPadnos
[14:54:15] <jepler> alex_joni: one of the faces doesn't have the format expected by AsciiOBJ.parse_face(), which is assumed to return 3 items.
[15:33:11] <seb_kuzminsky> this looks like a good git tutorial: http://progit.org/book/
[15:40:04] <skunkworks> gitorial?
[15:44:49] <jepler> alex_joni: you could try this: http://emergent.unpy.net/files/sandbox/vismach-alex.patch
[15:44:58] <jepler> I didn't actually try loading your object with it..
[16:11:13] <alex_joni> jepler: ah, cool.. I'll try that first thing tomorrow
[16:12:09] <jepler> I have a feeling the object won't be properly shaded, but maybe it'll load with that change
[16:12:33] <alex_joni> I just looked at the model, and all f lines seem to have 3 items
[16:13:27] <jepler> a file that specifies a vertex, a texture, and a normal looks like this: f 1/1/1 2/2/2 3/3/3
[16:13:36] <alex_joni> ah
[16:13:38] <jepler> it's the 1/1/1 that needed to make 3 items, not 1 2 3
[16:14:00] <alex_joni> it loads fine in some other mesh manipulation software
[16:14:03] <alex_joni> so I bet it'll look ok