1,1,1,ff // black ff,ff,ff,ff // white 1,1,1,ff // reload background ff,ff,ff,ff // reload bar 0,ff,0,ff // health high ff,ff,0,ff // health medium ff,0,0,ff // health low 0,ff,0,ff // green ff,0,0,ff // red ff,ff,0,ff // yellow 0,1,61,ff // menu background 0,15,f0,ff // menu border 85,1,1,ff // menu load border ff,ff,ff,ff // cursor 1,1,21,ff // menu scores interior 64,64,a0,ff // menu separator ff,ff,ff,ff // text bright a0,a0,ff,ff // text medium 60,60,ff,ff // text dark 1,1,1,ff // score box border 0,0,58,80 // score box cf,cf,cf,ff // tooltip text 0,0,80,ff // unit select border ff,ff,ff,10 // unit select box 0,1,61,0 // radar backgroudn ff,ff,ff,ff // map outline ok ff,0,0,ff // map outline bad 0,80,0,ff // keymap active 80,0,0,ff // keymap fixed ff,23,0,ff // menu score loss 37,ef,6f,ff // menu score destroyed 27,31,b9,ff // menu score built eb,eb,13,ff // menu score rank 91,0,c3,ff // frame border normal c8,c8,c8,ff // console text system ff,ff,ff,ff // console text user ff,ff,0,ff // console text ally ff,0,0,ff // console text enemy 96,96,96,ff // console text debug 55,55,55,ff // grey 0,7f,0,ff // map preview ai player 1,1,1,ff // menu shadow f,8,56,ff // dark blue 1c,9f,fb,ff // light blue 50,ff,78,ff // blueprint valid ff,50,50,ff // blueprint invalid 32,a0,4b,ff // blueprint planned 0,a0,0,ff // health high shadow a0,a0,0,ff // health medium shadow a0,0,0,ff // health low shadow 80,c0,ff,ff // health resistance 10,70,10,ff // team1 - green ff,b0,35,ff // team2 - orange 90,90,90,ff // team3 - gray 20,20,20,ff // team4 - black 9b,0f,0f,ff // team5 - red 27,31,b9,ff // team6 - blue d0,10,b0,ff // team7 - pink 20,d0,d0,ff // team8 - cyan 7f,7f,7f,ff // default form background bf,bf,bf,ff // default form text ff,ff,ff,ff // default form light 00,00,00,ff // default form dark 40,40,40,ff // default form hilite ff,0,0,ff // default form cursor 30,30,30,ff // default form tip background bf,bf,bf,ff // default form disabled 0,a4,0,ff // design power form background cc,0,0,ff // power bar cc,eb,13,ff // action progress bar major 55,0,0,ff // action progress bar minor ff,ff,0,ff // production run text 0,20,40,ff // production run background 0,0,0,18 // game loading bar background ff,0,ff,ff // WZCOL_MAP_PREVIEW_HQ ff,ff,00,ff // WZCOL_MAP_PREVIEW_OIL b0,08,5f,ff // fog colour f0,e8,10,ff // team9 - yellow 70,00,74,ff // team10 - purple E0,E0,E0,ff // team11 - white 20,20,FF,ff // team12 - bright blue 00,A0,00,ff // team13 - neon green 40,00,00,ff // team14 - infrared 10,00,40,ff // team15 - ultraviolet 40,60,00,ff // team16 - brown 32,4b,a0,ff // blueprint planned by ally ff,80,40,ff // construction bar text 00,ff,00,ff // power queue bar text 80,c0,00,ff // WZCOL_MAP_PREVIEW_BARREL 00,00,ff,ff // constructor beam ff,00,00,ff // demolish beam 68,38,38,ff // This player has ridiculously high ping. 98,98,98,ff // Don't know this player. ff,ff,f0,ff // Seen this player before. b0,b0,ff,ff // Server knows this player. 10,10,80,80 // Default filled GUI box colour