RES_CYMET4_MSG1 _("Cyborg Materials Improved") RES_CYMET4_MSG2 _("Layered dense composite alloys and energy-absorbing fibres") RES_CYMET4_MSG3 _("Increases Kinetic Armor and Body Points") RES_CYMET4_MSG4 _("All Cyborgs upgraded automatically") RES_CYARM-H1_MSG1 _("Cyborg Thermal Armor Improved") RES_CYARM-H1_MSG2 _("Heat resistant armored layers") RES_CYARM-H1_MSG3 _("Thermal Armor increased") RES_CYARM-H1_MSG4 _("All Cyborgs upgraded automatically") RES_CYW_BB1_MSG1 _("New Cyborg Available") RES_CYW_BB1_MSG2 _("Armed with Bunker Buster rocket") RES_CYW_BB1_MSG3 _("Body Points: Medium") RES_CYW_BB1_MSG4 _("Requires Cyborg factory to produce") RES_CYW_MG4_MSG1 _("New Cyborg Available") RES_CYW_MG4_MSG2 _("Armed with Cyborg Assault Gun") RES_CYW_MG4_MSG3 _("Body Points: Medium") RES_CYW_MG4_MSG4 _("Requires Cyborg factory to produce") RES_CYJ_MIS_MSG1 _("New Jump Cyborg Available") RES_CYJ_MIS_MSG2 _("Armed with Revenger Surface-to-Air missile") RES_CYJ_MIS_MSG3 _("Body Points: Medium") RES_CYJ_MIS_MSG4 _("Requires Cyborg factory to produce") RES_CYJ_BB1_MSG1 _("New Jump Cyborg Available") RES_CYJ_BB1_MSG2 _("Armed with Bunker Buster rocket") RES_CYJ_BB1_MSG3 _("Body Points: Medium") RES_CYJ_BB1_MSG4 _("Requires Cyborg factory to produce") RES_DF_WU4_MSG1 _("Defenses Improved") RES_DF_WU4_MSG2 _("High-tensile concrete reinforced with boron") RES_DF_WU4_MSG3 _("Increases Armor and Body Points") RES_DF_WU4_MSG4 _("All defenses and walls upgraded automatically") RES_EMP_AA4_MSG1 _("New Defensive Structure Available") RES_EMP_AA4_MSG2 _("AA Site with Tornado Flak Turret") RES_EMP_AA4_MSG3 _("Automatically targets VTOLs") RES_EMP_AA4_MSG4 _("Defensive Strength: Medium") RES_EMP_AA1_MSG1 _("New Defensive Structure Available") RES_EMP_AA1_MSG2 _("AA Site with Cyclone Flak Turret") RES_EMP_AA1_MSG3 _("Automatically targets VTOLs") RES_EMP_AA1_MSG4 _("Defensive Strength: Medium") RES_EMP_AA2_MSG1 _("New Defensive Structure Available") RES_EMP_AA2_MSG2 _("AA Site with Hurricane Gun Turret") RES_EMP_AA2_MSG3 _("Automatically targets VTOL") RES_EMP_AA2_MSG4 _("Defensive Strength: Medium") RES_EMP_AA3_MSG1 _("New Defensive Structure Available") RES_EMP_AA3_MSG2 _("AA Site with Whirlwind Gun Turret") RES_EMP_AA3_MSG3 _("Automatically targets VTOLs") RES_EMP_AA3_MSG4 _("Defensive Strength: Medium") RES_EMP_IDFR_MSG1 _("New Defensive Structure Available") RES_EMP_IDFR_MSG2 _("Indirect fire rocket battery") RES_EMP_IDFR_MSG3 _("Assigned automatically to nearest sensor or CB tower") RES_EMP_IDFR_MSG4 _("Defensive Strength: Medium") RES_EMP_HvyMor_MSG1 _("New Defensive Structure Available") RES_EMP_HvyMor_MSG2 _("Armored Bombard battery pit") RES_EMP_HvyMor_MSG3 _("Assigned automatically to nearest sensor or CB tower") RES_EMP_HvyMor_MSG4 _("Defensive Strength: Medium") RES_EMP_RotMor_MSG1 _("New Defensive Structure Available") RES_EMP_RotMor_MSG2 _("Armored Pepperpot mortar battery pit") RES_EMP_RotMor_MSG3 _("Assigned automatically to nearest sensor or CB tower") RES_EMP_RotMor_MSG4 _("Defensive Strength: Medium") RES_EMP_HOW_MSG1 _("New Defensive Structure Available") RES_EMP_HOW_MSG2 _("Armored howitzer emplacement") RES_EMP_HOW_MSG3 _("Assigned automatically to nearest sensor or CB tower") RES_EMP_HOW_MSG4 _("Defensive Strength: Medium") RES_EMP_HvHOW_MSG1 _("New Defensive Structure Available") RES_EMP_HvHOW_MSG2 _("Armored Ground Shaker howitzer emplacement") RES_EMP_HvHOW_MSG3 _("Assigned automatically to nearest sensor or CB tower") RES_EMP_HvHOW_MSG4 _("Defensive Strength: Medium") RES_EMP_RotHOW_MSG1 _("New Defensive Structure Available") RES_EMP_RotHOW_MSG2 _("Armored Hellstorm howitzer emplacement") RES_EMP_RotHOW_MSG3 _("Assigned automatically to nearest sensor or CB tower") RES_EMP_RotHOW_MSG4 _("Defensive Strength: Medium") RES_EMP_IncHOW_MSG1 _("New Defensive Structure Available") RES_EMP_IncHow_MSG2 _("Armored Hellstorm howitzer emplacement") RES_EMP_IncHow_MSG3 _("Assigned automatically to nearest sensor or CB tower") RES_EMP_IncHow_MSG4 _("Defensive Strength: Medium") RES_EMP_HVATR_MSG1 _("New Defensive Structure Available") RES_EMP_HVATR_MSG2 _("Armored strongpoint with Tank Killer rocket") RES_EMP_HVATR_MSG3 _("Automatically targets enemies in range") RES_EMP_HVATR_MSG4 _("Defensive Strength: Medium") RES_EMP_HPV_MSG1 _("New Defensive Structure Available") RES_EMP_HPV_MSG2 _("Armored strongpoint with Hyper-Velocity Cannon") RES_EMP_HPV_MSG3 _("Automatically targets enemies in range") RES_EMP_HPV_MSG4 _("Defensive Strength: High") RES_EMP_HVFL_MSG1 _("New Defensive Structure Available") RES_EMP_HVFL_MSG2 _("Armored strongpoint with Inferno Flamer") RES_EMP_HVFL_MSG3 _("Automatically targets enemies in range") RES_EMP_HVFL_MSG4 _("Defensive Strength: Medium") RES_EMP_RotCan_MSG1 _("New Defensive Structure Available") RES_EMP_RotCan_MSG2 _("Armored strongpoint with Assault Cannon") RES_EMP_RotCan_MSG3 _("Automatically targets enemies in range") RES_EMP_RotCan_MSG4 _("Defensive Strength: High") RES_DEF_RotMG_MSG1 _("New Defensive Structure Available") RES_DEF_RotMG_MSG2 _("Reinforced tower with Assault Gun") RES_DEF_RotMG_MSG3 _("Automatically targets enemies in range") RES_DEF_RotMG_MSG4 _("Defensive Strength: Medium") RES_EMP_HMGTOW_MSG1 _("New Defensive Structure Available") RES_EMP_HMGTOW_MSG2 _("Armored guard tower with Heavy Machinegun") RES_EMP_HMGTOW_MSG3 _("Automatically targets enemies within sensor range") RES_EMP_HMGTOW_MSG4 _("Defensive Strength: Medium") RES_EMP_FLTOW_MSG1 _("New Defensive Structure Available") RES_EMP_FLTOW_MSG2 _("Armored guard tower with Flamer") RES_EMP_FLTOW_MSG3 _("Automatically targets enemies within sensor range") RES_EMP_FLTOW_MSG4 _("Defensive Strength: Medium") RES_EMP_ATRTOW_MSG1 _("New Defensive Structure Available") RES_EMP_ATRTOW_MSG2 _("Armored guard tower with Lancer AT Rocket") RES_EMP_ATRTOW_MSG3 _("Automatically targets enemies within sensor range") RES_EMP_ATRTOW_MSG4 _("Defensive Strength: Medium") RES_PB_HMG_MSG1 _("New Defensive Structure Available") RES_PB_HMG_MSG2 _("Armored bunker with Heavy Machinegun") RES_PB_HMG_MSG3 _("Automatically targets enemies within sensor range") RES_PB_HMG_MSG4 _("Defensive Strength: High") RES_WT5_FL_MSG1 _("New Defensive Structure Available") RES_WT5_FL_MSG2 _("Armored hardpoint with Flamer") RES_WT5_FL_MSG3 _("Automatically targets enemies within sensor range") RES_WT5_FL_MSG4 _("Defensive Strength: High") RES_WT7_RMG_MSG1 _("New Defensive Structure Available") RES_WT7_RMG_MSG2 _("Armored hardpoint with Assault Gun") RES_WT7_RMG_MSG3 _("Automatically targets enemies within sensor range") RES_WT7_RMG_MSG4 _("Defensive Strength: High") RES_WT8_RC_MSG1 _("New Defensive Structure Available") RES_WT8_RC_MSG2 _("Armored hardpoint with Assault Cannon") RES_WT8_RC_MSG3 _("Automatically targets enemies within sensor range") RES_WT8_RC_MSG4 _("Defensive Strength: High") RES_WT11_HFL_MSG1 _("New Defensive Structure Available") RES_WT11_HFL_MSG2 _("Armored hardpoint with Inferno flamer") RES_WT11_HFL_MSG3 _("Automatically targets enemies within sensor range") RES_WT11_HFL_MSG4 _("Defensive Strength: High") RES_WT12_HAT_MSG1 _("New Defensive Structure Available") RES_WT12_HAT_MSG2 _("Armored hardpoint with Tank Killer AT missile") RES_WT12_HAT_MSG3 _("Automatically targets enemies within sensor range") RES_WT12_HAT_MSG4 _("Defensive Strength: High") RES_TTRAP2_MSG1 _("New Defensive Structure Available") RES_TTRAP2_MSG2 _("Reinforced concrete tank traps") RES_TTRAP2_MSG3 _("Prevents enemy movement") RES_TTRAP2_MSG4 _("Defensive Strength: High") RES_ST_RFU4_MSG1 _("Repair Facility Improved") RES_ST_RFU4_MSG2 _("New robotic repair techniques") RES_ST_RFU4_MSG3 _("Increases Repair Speed") RES_ST_RFU4_MSG4 _("All repair facilities upgraded automatically") RES_ST_FCY4_MSG1 _("Cyborg Production Improved") RES_ST_FCY4_MSG2 _("Robotic Cyborg Production") RES_ST_FCY4_MSG3 _("Increases Cyborg factory output") RES_ST_FCY4_MSG4 _("All Cyborg factories upgraded automatically") RES_ST_FCY10_MSG1 _("Cyborg Production Improved") RES_ST_FCY10_MSG2 _("Self-Replicating Cyborg Production") RES_ST_FCY10_MSG3 _("Increases Cyborg factory output") RES_ST_FCY10_MSG4 _("All Cyborg factories upgraded automatically") RES_ST_FU4_MSG1 _("Vehicle Production Improved") RES_ST_FU4_MSG2 _("New Robotic Techniques improve factory production") RES_ST_FU4_MSG3 _("Increases factory production rate") RES_ST_FU4_MSG4 _("All vehicle factories upgraded automatically") RES_ST_FU10_MSG1 _("Vehicle Production Improved") RES_ST_FU10_MSG2 _("Self-Replicating Factory Production") RES_ST_FU10_MSG3 _("Increases factory output") RES_ST_FU10_MSG4 _("All vehicle factories upgraded automatically") RES_ST_RU4_MSG1 _("Research Improved") RES_ST_RU4_MSG2 _("Dedicated Synaptic Link Data Analysis") RES_ST_RU4_MSG3 _("Increases research speed") RES_ST_RU4_MSG4 _("All research facilities upgraded automatically") RES_ST_MAT4_MSG1 _("Increases Damage Resistance") RES_ST_MAT4_MSG2 _("Hardened Base Structure Materials") RES_ST_MAT4_MSG3 _("Increases Armor and Body Points") RES_ST_MAT4_MSG4 _("All base structures upgraded automatically") RES_ST_VFU1_MSG1 _("Production Improved") RES_ST_VFU1_MSG2 _("Robotic VTOL Production") RES_ST_VFU1_MSG3 _("Increases VTOL factory output") RES_ST_VFU1_MSG4 _("All VTOL factories upgraded automatically") RES_ST_VP1_MSG1 _("VTOL Rearming Times Reduced") RES_ST_VP1_MSG2 _("Automated VTOL Rearming") RES_ST_VP1_MSG3 _("Reduces rearming time") RES_ST_VP1_MSG4 _("All rearming pads upgraded automatically") RES_REPTU2_MSG1 _("New Systems Turret Available") RES_REPTU2_MSG2 _("Heavy repair unit") RES_REPTU2_MSG3 _("Automatically Repairs Damaged Units") RES_REPTU2_MSG4 _("Or damaged units may be selected as target") RES_REPTUP1_MSG1 _("Research Breakthrough Improves Repair Speeds") RES_REPTUP1_MSG2 _("Mobile Repair Upgrade") RES_REPTUP1_MSG3 _("Increases repair speed") RES_REPTUP1_MSG4 _("All mobile repair units upgraded automatically") RES_SY_STW2_MSG1 _("Improved Sensor Tower Available") RES_SY_STW2_MSG2 _("New construction techniques improve tower") RES_SY_STW2_MSG3 _("Replaces existing sensor tower") RES_SY_STW2_MSG4 _("May be assigned as spotter for indirect fire weapons") RES_SY_VCBSTU1_MSG1 _("New Systems Turret Available") RES_SY_VCBSTU1_MSG2 _("VTOL CB turret detects enemy indirect fire batteries") RES_SY_VCBSTU1_MSG3 _("Orders assigned VTOLs to attack the enemy batteries") RES_SY_VCBSTU1_MSG4 _("VTOLs attack until enemy battery is suppressed") RES_SY_VCBSU1_MSG1 _("VTOL CB Improved") RES_SY_VCBSU1_MSG2 _("New fire detection systems") RES_SY_VCBSU1_MSG3 _("Extends VTOL CB Range") RES_SY_VCBSU1_MSG4 _("All VTOL CB sensors upgraded automatically") RES_SY_VS1_MSG1 _("VTOL Strike Improved") RES_SY_VS1_MSG2 _("New target recognition systems") RES_SY_VS1_MSG3 _("Extends VTOL Strike Range") RES_SY_VS1_MSG4 _("All VTOL Strike sensors upgraded automatically") RES_SY_STU1_MSG1 _("Scrambler Improved") RES_SY_STU1_MSG2 _("Improvement in synaptic link technology") RES_SY_STU1_MSG3 _("Increases scrambler rate") RES_SY_STU1_MSG4 _("All scramblers upgraded automatically") RES_V_B02_MSG1 _("Collective Light Body") RES_V_B02_MSG2 _("Superior armor and body points to Viper") RES_V_B02_MSG3 _("Slower than Viper") RES_V_B02_MSG4 _("High power costs and slower to produce than Viper") RES_V_B06_MSG1 _("Collective Medium Body") RES_V_B06_MSG2 _("Superior armor and body points to Cobra") RES_V_B06_MSG3 _("Slower than Cobra") RES_V_B06_MSG4 _("High power costs and slower to produce than Cobra") RES_V_EN4_MSG1 _("Vehicle Engine Upgrade") RES_V_EN4_MSG2 _("Turbo-Charged Engine") RES_V_EN4_MSG3 _("Improves vehicle speed") RES_V_EN4_MSG4 _("All vehicles upgraded automatically") RES_V_MET4_MSG1 _("Vehicle Bodies Improved") RES_V_MET4_MSG2 _("Layered dense composite alloys and energy-absorbing fibres") RES_V_MET4_MSG3 _("Increases kinetic armor and body points") RES_V_MET4_MSG4 _("All vehicles upgraded automatically") RES_V_AH1_MSG1 _("Vehicle Thermal Armor Improved") RES_V_AH1_MSG2 _("Heat-resistant armored layers") RES_V_AH1_MSG3 _("Increases Thermal Armor") RES_V_AH1_MSG4 _("All vehicles upgraded automatically") RES_HALFT2_MSG1 _("Vehicle Propulsion Improved") RES_HALFT2_MSG2 _("New armored construction") RES_HALFT2_MSG3 _("Increases Body Points") RES_HALFT2_MSG4 _("All half-tracks upgraded automatically") RES_V_P_H2_MSG1 _("Vehicle Propulsion Improved") RES_V_P_H2_MSG2 _("New armored construction") RES_V_P_H2_MSG3 _("Increases Body Points") RES_V_P_H2_MSG4 _("All hovers upgraded automatically") RES_TRACK2_MSG1 _("Vehicle Propulsion Improved") RES_TRACK2_MSG2 _("New armored construction") RES_TRACK2_MSG3 _("Increases Body Points") RES_TRACK2_MSG4 _("All tracks upgraded automatically") RES_V_P_W2_MSG1 _("Vehicle Propulsion Improved") RES_V_P_W2_MSG2 _("New armored construction") RES_V_P_W2_MSG3 _("Increases Body Points") RES_V_P_W2_MSG4 _("All wheels upgraded automatically") RES_AA1_MSG1 _("New AA Turret Available") RES_AA1_MSG2 _("Twin 80mm flak weapon") RES_AA1_MSG3 _("Aerial targets only") RES_AA1_MSG4 _("Body Points: Medium") RES_AA2_MSG1 _("New AA Turret Available") RES_AA2_MSG2 _("Quad 80mm flak weapon") RES_AA2_MSG3 _("Aerial targets only") RES_AA2_MSG4 _("Body Points: Medium") RES_AA3_MSG1 _("New AA Turret Available") RES_AA3_MSG2 _("30mm Anti-Aircraft machinegun") RES_AA3_MSG3 _("Aerial targets only") RES_AA3_MSG4 _("Body Points: Medium") RES_AA4_MSG1 _("New AA Turret Available") RES_AA4_MSG2 _("Quad 30mm Anti-Aircraft machinegun") RES_AA4_MSG3 _("Aerial targets only") RES_AA4_MSG4 _("Body Points: Medium") RES_AAAC1_MSG1 _("AA Upgrade") RES_AAAC1_MSG2 _("Detects and locks-on to VTOL engine emissions") RES_AAAC1_MSG3 _("Increases AA accuracy") RES_AAAC1_MSG4 _("All AA weapons upgraded automatically") RES_AAD1_MSG1 _("AA Flak Upgrade") RES_AAD1_MSG2 _("High Explosive Flak shards") RES_AAD1_MSG3 _("Increases AA Flak damage") RES_AAD1_MSG4 _("All AA flak weapons upgraded automatically") RES_AAROF1_MSG1 _("AA Upgrade") RES_AAROF1_MSG2 _("Recoil loaded AA ammunition hopper") RES_AAROF1_MSG3 _("Increases AA ROF") RES_AAROF1_MSG4 _("All AA weapons upgraded automatically") RES_PBMB1_MSG1 _("New Proximity Bomb Turret Available") RES_PBMB1_MSG2 _("Bomb turret explodes in proximity to enemy") RES_PBMB1_MSG3 _("Best Targets: Base Structures and Defenses") RES_PBMB1_MSG4 _("Body Points: Medium") RES_PBMB2_MSG1 _("New Proximity Bomb Turret Available") RES_PBMB2_MSG2 _("Superbomb turret explodes in proximity to enemy") RES_PBMB2_MSG3 _("Best Targets: Base Structures and Defenses") RES_PBMB2_MSG4 _("Body Points: Medium") RES_BMB1_MSG1 _("New Bomb Bay Available") RES_BMB1_MSG2 _("Drops High Explosive Cluster bombs") RES_BMB1_MSG3 _("Best Targets: Base Structures") RES_BMB1_MSG4 _("Body Points: Low") RES_BMB2_MSG1 _("New Bomb Bay Available") RES_BMB2_MSG2 _("Drops High Explosive Armor Piercing bombs") RES_BMB2_MSG3 _("Best Targets: Defenses") RES_BMB2_MSG4 _("Body Points: Low") RES_BAC1_MSG1 _("Bombsight Upgrade") RES_BAC1_MSG2 _("Locks on to thermal emissions") RES_BAC1_MSG3 _("Increases Bombing accuracy") RES_BAC1_MSG4 _("All bomb bays upgraded automatically") RES_W_CN4_MSG1 _("New Weapon Turret Available") RES_W_CN4_MSG2 _("Hyper-velocity automatic-cannon firing 88mm rounds") RES_W_CN4_MSG3 _("Best Targets: Vehicles") RES_W_CN4_MSG4 _("Replaces Medium Cannon") RES_W_CN5_MSG1 _("New Weapon Turret Available") RES_W_CN5_MSG2 _("76mm hyper-velocity quad-barrel automatic-cannon") RES_W_CN5_MSG3 _("Best Targets: Vehicles") RES_W_CN5_MSG4 _("Body Points: High") RES_FLAME2_MSG1 _("New Weapon Turret Available") RES_FLAME2_MSG2 _("Heavy Flame-thrower firing Propylene Oxide gel") RES_FLAME2_MSG3 _("Best Targets: Bunkers, wheeled and hover vehicles") RES_FLAME2_MSG4 _("Body Points: Low") RES_W_FL_D4_MSG1 _("Flamer Upgrade") RES_W_FL_D4_MSG2 _("Propylene Oxide treated to burn at superhot temperatures") RES_W_FL_D4_MSG3 _("Increases Flamer damage") RES_W_FL_D4_MSG4 _("All flamers upgraded automatically") RES_W_HMK1_MSG1 _("New Indirect Fire Weapon Available") RES_W_HMK1_MSG2 _("105mm Howitzer may be assigned to a sensor") RES_W_HMK1_MSG3 _("Best Targets: Base Structures, infantry, wheeled vehicles") RES_W_HMK1_MSG4 _("Body Points: Low") RES_W_HH1_MSG1 _("New Indirect Fire Weapon Available") RES_W_HH1_MSG2 _("155mm Howitzer may be assigned to a sensor") RES_W_HH1_MSG3 _("Best Targets: Base Structures, infantry, wheeled vehicles") RES_W_HH1_MSG4 _("Body Points: Low") RES_W_IHOW_MSG1 _("New Indirect Fire Weapon Available") RES_W_IHOW_MSG2 _("105m Howitzer firing incendiaries, may be assigned to a sensor") RES_W_IHOW_MSG3 _("Best Targets: Base Structures, bunkers") RES_W_IHOW_MSG4 _("Body Points: Low") RES_HOWAC1_MSG1 _("Howitzer Upgrade") RES_HOWAC1_MSG2 _("Self-guided rocket powered shells") RES_HOWAC1_MSG3 _("Increases Howitzer accuracy") RES_HOWAC1_MSG4 _("All howitzers upgraded automatically") RES_HOWD1_MSG1 _("Howitzer Upgrade") RES_HOWD1_MSG2 _("High Explosive shells") RES_HOWD1_MSG3 _("Increases Howitzer damage") RES_HOWD1_MSG4 _("All howitzers upgraded automatically") RES_HOWRF1_MSG1 _("Howitzer Upgrade") RES_HOWRF1_MSG2 _("Automatic loading mechanism replaces manual loader") RES_HOWRF1_MSG3 _("Increases Howitzer ROF") RES_HOWRF1_MSG4 _("All howitzers upgraded automatically") RES_W_MG_D5_MSG1 _("Machinegun Upgrade") RES_W_MG_D5_MSG2 _("Tungsten-tipped armor-piercing bullets") RES_W_MG_D5_MSG3 _("Increases Machinegun damage") RES_W_MG_D5_MSG4 _("All machineguns upgraded automatically") RES_W_MG_ROF2_MSG1 _("Machinegun Upgrade") RES_W_MG_ROF2_MSG2 _("Improved chaingun mechanism") RES_W_MG_ROF2_MSG3 _("Increases Machinegun ROF") RES_W_MG_ROF2_MSG4 _("All machineguns upgraded automatically") RES_W_M3_MSG1 _("New Indirect Fire Weapon Available") RES_W_M3_MSG2 _("May be assigned to a sensor") RES_W_M3_MSG3 _("Best Targets: Base structures, infantry, wheeled vehicles") RES_W_M3_MSG4 _("Body Points: Very Low") RES_W_M_D4_MSG1 _("Mortar Upgrade") RES_W_M_D4_MSG2 _("High Explosive Armor-Piercing Shells") RES_W_M_D4_MSG3 _("Increases Mortar damage") RES_W_M_D4_MSG4 _("All mortars upgraded automatically") RES_W_RK_D4_MSG1 _("Mini-Rocket Upgrade") RES_W_RK_D4_MSG2 _("High Explosive Armor-Piercing warheads") RES_W_RK_D4_MSG3 _("Increases Mini-Rocket damage") RES_W_RK_D4_MSG4 _("All mini-rockets upgraded automatically") RES_W_RK_ROF4_MSG1 _("Mini-Rocket Upgrade") RES_W_RK_ROF4_MSG2 _("Robotic reload system") RES_W_RK_ROF4_MSG3 _("Increases Mini-Rocket ROF") RES_W_RK_ROF4_MSG4 _("All mini-rockets upgraded automatically") RES_W_SRK_D4_MSG1 _("Rocket Upgrade") RES_W_SRK_D4_MSG2 _("High Explosive Squash Head warhead") RES_W_SRK_D4_MSG3 _("Increases Rocket damage") RES_W_SRK_D4_MSG4 _("All rockets upgraded automatically")